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DMax — Your AI Dungeon Master

Characters · early build

Build a character

Pick a ruleset and answer its questions. Every control on this page is generated from the ruleset file — nothing here knows what an ancestry is, which is why adding one to a ruleset gives you these dropdowns for free.

Give them a name and keep them, and they join your heroes like any other — editable, and welcome at any table. The choices you made get kept with them, so a ruleset that changes later can be applied rather than retyped.

The rules DnD Max shipped with, expressed as an ordinary pack: a d20 against a target number, flat hit points, and one damage die.

The rules DnD Max actually runs today, expressed as an ordinary ruleset file.

Licence: Public domain (CC0-1.0)

World

Which kind of world is this hero from? It decides the classes and peoples on offer.

Class

What do they do in a fight? Each comes with its own weapons and moves, ready to play.

Nothing to choose here yet — an earlier answer decides what is on offer.

Ancestry

Who are their people?

Nothing to choose here yet — an earlier answer decides what is on offer.

Background

Who were they before all this?

Abilities

How strong, how quick, and how much swagger?

Spend a budget of points. Nobody is luckier than anybody else.

16 of 16 points left

Strength8Hits harder: +1 to attack and 2 more health for every 2 points over 10.
Dexterity8Harder to hit: +1 armour for every 2 points over 10, and one more square a turn at 15 or more.
Swagger8Luckier: one more Luck a session for every 2 points over 10.

Skills

0 of 2 chosen

What are they trained in? Two. When DMax asks for that check, a trained hero adds 2.

First spell

Every hero of the class knows its signature spell already. Pick one more.

Nothing to choose here yet — an earlier answer decides what is on offer.

First move

Every hero of the class knows its signature move already. Pick one more.

Nothing to choose here yet — an earlier answer decides what is on offer.

Later levels ask more: New spell at level 3 · New spell at level 5 · New spell at level 7 · New spell at level 10 · New spell at level 14 · New spell at level 18 · New move at level 3 · New move at level 5 · New move at level 7 · New move at level 10 · New move at level 14 · New move at level 18. Each opens when they reach that level — use ⬆ Level up on their card.

Their pictures

One is plenty. More than one and the card cycles through them.

Review

Every number on their sheet, and why it is that number.

Not finished yet

You can still keep them as they are and finish later.

Strength 10
= the ruleset's 10
Dexterity 10
= the ruleset's 10
Swagger 0
= the ruleset's 0
Harder to hit than 14
= the ruleset's 14
Hit points 20
= the ruleset's 20
Squares in a turn 6
= the ruleset's 6