Characters · early build
Build a character
Pick a ruleset and answer its questions. Every control on this page is generated from the ruleset file — nothing here knows what an ancestry is, which is why adding one to a ruleset gives you these dropdowns for free.
Give them a name and keep them, and they join your heroes like any other — editable, and welcome at any table. The choices you made get kept with them, so a ruleset that changes later can be applied rather than retyped.
The rules DnD Max shipped with, expressed as an ordinary pack: a d20 against a target number, flat hit points, and one damage die.
The rules DnD Max actually runs today, expressed as an ordinary ruleset file.
Licence: Public domain (CC0-1.0)
World
Which kind of world is this hero from? It decides the classes and peoples on offer.
Class
What do they do in a fight? Each comes with its own weapons and moves, ready to play.
Nothing to choose here yet — an earlier answer decides what is on offer.
Ancestry
Who are their people?
Nothing to choose here yet — an earlier answer decides what is on offer.
Background
Who were they before all this?
Abilities
How strong, how quick, and how much swagger?
Spend a budget of points. Nobody is luckier than anybody else.
16 of 16 points left
Skills
0 of 2 chosen
What are they trained in? Two. When DMax asks for that check, a trained hero adds 2.
First spell
Every hero of the class knows its signature spell already. Pick one more.
Nothing to choose here yet — an earlier answer decides what is on offer.
First move
Every hero of the class knows its signature move already. Pick one more.
Nothing to choose here yet — an earlier answer decides what is on offer.
Later levels ask more: New spell at level 3 · New spell at level 5 · New spell at level 7 · New spell at level 10 · New spell at level 14 · New spell at level 18 · New move at level 3 · New move at level 5 · New move at level 7 · New move at level 10 · New move at level 14 · New move at level 18. Each opens when they reach that level — use ⬆ Level up on their card.
Their pictures
One is plenty. More than one and the card cycles through them.
Review
Every number on their sheet, and why it is that number.
Not finished yet
You can still keep them as they are and finish later.
- Strength 10
- = the ruleset's 10
- Dexterity 10
- = the ruleset's 10
- Swagger 0
- = the ruleset's 0
- Harder to hit than 14
- = the ruleset's 14
- Hit points 20
- = the ruleset's 20
- Squares in a turn 6
- = the ruleset's 6
